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Turtle BeachNovember 24, 2021

Battlefield 2042 November 25th Patch: Full Update Notes, Changes And Everything You Need To Know

Time for more fixes

Battlefield 2042 has finally hit players game libaries all around the world, and since it's been the first Battlefield to release in over three year's, players expectations were high.

With some glitchy bugs and other notable issues that players have had with the game since it was released, EA are going to be addressing the game fruther with their second patch, just shy of a week since the game premiered.

Here's all the notes for the November 25th patch for Battlefield 2042

Battlefield 2042 November 25 Patch Notes

While most of you are aware that Battlefield 2042 isn't exactly the most polished game that has released in recent memory. But, at least EA seem commited to fixing some of these issues over the duration of the rest of the year.

With this said, there's been some issues that have been plaguing Battlefield owners since it dropped on November 12 for early access players.

Now, EA are addressing these issues with the games first major updae and have noted they're planning more updates in the near future.

Below is an overview of all the changes EA are implementing on November 25 and while this may seem like a simple hotfix, there's some notable changes coming.

Fixes, Changes, and Improvements

  • Improved Soldier Revives, addressing ‘unable to revive when a Soldier dies close to an object, or wall’.
  • A respawn protection system that will help to prevent any extraneous issues that can leave a player in a downed state for too long, and force a manual respawn when required.
  • Re-enabling our UAV-1 Interaction in Battlefield Portal, available on our Battlefield Bad Company 2 maps. It was overpowered, and we’ve made adjustments to account for that.
  • Vehicle Balancing for the LCAA Hovercraft and MD540 Nightbird mentioned above.
  • Dispersion has been reduced for all weapons except Shotguns, which results in more consistent bullet spread during gameplay.

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