Reload

As is tradition with each Season in Cold War and Warzone, a mid-season update is due to arrive this week.

Season 4 Reloaded will see a new update pushed live to both Call of Duty games with new content on offer.

This comes in the form of new multiplayer maps, Warzone map changes, new weapons, extra gamemodes and much more.

Here's everything we know about Cold War and Warzone's Season 4 Reloaded update.

Release Date

Season 4 Reloaded arrive on the 15th July 2021.

The update will go live at 9pm PT/12AM ET/5AM BST on the 14th/15th July.

However, the actual update will be available for download at the same time a day before.

Size

Cold War

  • PlayStation 5: 17.9 GB
  • PlayStation 4: 14.5 GB
  • Xbox Series X / Xbox Series S: 21.3 GB
  • Xbox One: 11.4 GB
  • PC: 13.0 GB (without HD Pack) / 21.2GB (with HD Pack)

Note: PC users will also need 63.2-111.5 GB of additional space on their hard drive for the copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Warzone

  • PlayStation 5: 17.9 GB
  • PlayStation 4: 14.5 GB
  • Xbox Series X / Xbox Series S: 21.3 GB
  • Xbox One: 11.4 GB
  • PC: 13.0 GB (without HD Pack) / 21.2GB (with HD Pack)

Note: PC users will also need 63.2-111.5 GB of additional space on their hard drive for the copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Roadmap
Patch Notes

Warzone

  • Assault Rifles

    • AK-47 (BOCW)
      • Headshot Multiplier decreased from 1.62 to 1.5
      • Upper Torso Multiplier decreased from 1.2 to 1
    • AK-47 (MW)
      • Upper Torso Multiplier decreased from 1.2 to 1.1
    • C58 (BOCW)
      • Headshot Multiplier decreased from 1.62 to 1.58
      • Upper Torso Multiplier decreased from 1.2 to 1
      • Lower Torso Multiplier decreased from 1.1 to 1
      • Maximum Damage Range increased by 8%
      • Recoil increased
    • CR-56 AMAX (MW)
      • Headshot Multiplier increased from 1.5 to 1.55
      • Upper Torso Multiplier decreased from 1.1 to 1
    • Assault Rifle Bravo (MW)
      • Headshot Multiplier decreased from 2.05 to 1.62
      • Upper Torso Multiplier decreased from 1.2 to 1.1
    • FARA 83 (BOCW)
      • Maximum Damage decreased from 31 to 29
      • Recoil increased
    • FFAR 1 (BOCW)
      • Headshot Multiplier decreased from 1.5 to 1.4
      • Maximum Damage decreased from 27 to 25
      • Minimum Damage decreased from 25 to 23
      • Maximum Damage Range decreased by 20%
      • Neck Multiplier increased from 1 to 1.2
    • Assault Rifle Golf (MW)
      • Upper Torso Multiplier decreased from 1.2 to 1.1
    • Grau 5.56 (MW)
      • Minimum Damage increased from 22 to 24
    • Groza (BOCW)
      • Maximum Damage decreased from 28 to 27
      • Maximum Damage Range increased by 4.5%
      • Headshot Multiplier decreased from 1.62 to 1.5
      • Upper Torso Multiplier decreased from 1.2 to 1.12
      • Lower Torso Multiplier decreased from 1.1 to 1
      • Recoil pattern smoothed
    • Krig 6 (BOCW)
      • Minimum Damage increased from 25 to 26
    • M13 (MW)
      • Minimum Damage increased from 19 to 20
    • Assault Rifle Charlie (MW)
      • Maximum Damage decreased from 28 to 27
      • Minimum Damage increased from 22 to 23
    • Oden (MW)
      • Upper Torso Multiplier decreased from 1.3 to 1.2
    • QBZ-83 (BOCW)
      • Minimum Damage increased from 22 to 24
      • Base Move Speed reduced by 3%
      • Base ADS Move Speed reduced by 5%
      • Upper Torso Multiplier increased from 1.1 to 1.2
      • Lower Torso Multiplier increased from 1 to 1.1
    • RAM-7 (MW)
      • Maximum Damage decreased from 28 to 26
    • XM4 (BOCW)
      • Maximum Damage decreased from 32 to 30
      • Minimum Damage decreased from 28 to 27
      • ADS Speed decreased slightly
      • Recoil increased slightly

    Light Machine Guns

    • M60 (BOCW)
      • Maximum Damage increased from 36 to 37
      • Headshot Multiplier increased from 1.5 to 1.6
    • MG 34 (MW)
      • Maximum Damage decreased from 31 to 29
      • Minimum Damage decreased from 28 to 27
      • Headshot Multiplier decreased from 1.5 to 1.4
      • Upper Torso Multiplier decreased from 1.1 to 1
    • MG 82 (BOCW)
      • ADS Speed decreased slightly
    • Light Machine Gun Alpha (MW)
      • Maximum Damage increased from 31 to 32
      • Maximum Damage Range decreased by 7%
      • Upper Torso Multiplier decreased from 1.1 to 1
    • SA87 (MW)
      • Upper Torso Multiplier decreased from 1.2 to 1.1

    • Light Machine Gun Alpha (BOCW)
      • Maximum Damage decreased from 34 to 33
      • Upper Torso Multiplier decreased from 1.1 to 1

    Sniper Rifles

    • Swiss K31 (BOCW)
      • ADS animation updated
      • Now shares a base reticle with the ZRG 20mm

    Submachine Guns

    • AK-74u (BOCW)
      • Maximum Damage decreased from 35 to 31
      • Minimum Damage increased from 25 to 26
      • Headshot Multiplier decreased from 1.62 to 1.6
      • Upper Torso Multiplier increased from 1 to 1.1
      • Bullet Velocity increased by 5%
    • Submachine Gun Alpha (MW)
      • Minimum Damage increased from 25 to 26
      • Headshot Multiplier decreased from 1.62 to 1.47
    • Bullfrog (BOCW)
      • Maximum Damage decreased from 32 to 31
      • Headshot Multiplier decreased from 1.62 to 1.5
      • Left Upper Arm Multiplier increased from .9 to 1
      • Right Upper Arm Multiplier increased from .9 to 1
      • Left Upper Leg Multiplier increased from .9 to 1
      • Right Upper Leg Multiplier increased from .9 to 1
    • KSP-45 (BOCW)
      • Headshot Multiplier decreased from 1.62 to 1.57
    • LC10 (BOCW)
      • Maximum Damage decreased from 30 to 27
      • Minimum Damage decreased from 25 to 24
      • Headshot Multiplier decreased from 1.62 to 1.55
    • Mac-10 (BOCW)
      • Maximum Damage decreased from 24 to 23
      • Minimum Damage decreased from 20 to 19

    • Milano 821 (BOCW)
      • Recoil increased slightly
      • Maximum Damage range decreased by 12%
      • Headshot Multiplier decreased from 1.62 to 1.38
      • Upper Torso Multiplier decreased from 1.2 to 1.1
      • Lower Torso Multiplier decreased from 1.1 to 1
    • Submachine Gun Alpha (BOCW)
      • Maximum Damage decreased from 33 to 31
      • Minimum Damage decreased from 25 to 24
    • Nail Gun (BOCW)
      • Maximum Damage decreased from 50 to 46
      • Headshot Multiplier decreased from 1.62 to 1.45
      • Upper Torso Multiplier decreased from 1.28 to 1
    • Submachine Gun Echo (MW)
      • Maximum Damage decreased from 35 to 34
      • Minimum Damage increased from 25 to 26
    • PPSh-41 (BOCW)
      • Maximum Damage decreased from 28 to 26
    • ISO (MW)
      • Minimum Damage increased from 20 to 21
    • Submachine Gun Delta (MW)
      • Minimum Damage increased from 25 to 26
    • Fennec (MW)
      • Maximum Damage decreased from 25 to 24
      • Minimum Damage decreased from 20 to 19

    Tactical Rifles

    • Tactical Rifle Charlie (BOCW)
      • Headshot Multiplier decreased from 1.8 to 1.7
    • CARV.2 (BOCW)
      • Headshot Multiplier decreased from 1.7 to 1.6
    • M16 (BOCW)
      • Headshot Multiplier decreased from 1.8 to 1.6
  • Loot that spawns across Verdansk has been adjusted as follows…
    • New Gulag loadouts
    • The Sentry Gun Killstreak can be found in Red Door Control Rooms
    • The Specialist Token is now slightly more common in core BR
  • Combat Bow Killstreak damage has been increased and it will now down enemies who are directly hit.
  • Players will now drop their current equipment directly behind them when looting a Loadout Drop.
  • Vertical camera movement will no longer be locked when sliding on a downward slope.
  • Dirt Bike Updates:
    • Wheelies!
      • Lean back to lift the Dirt Bike and initiate a wheelie.
      • Lean forward to increase steering sensitivity and allow the Dirt Bike to perform sharper turns.
      • The Dirt Bike now supports leaning forward and backward in the air as well, so make sure to position yourself for that perfect landing.
      • Fixed an issue where the PS5 120hz mode couldn’t be activated while HDR was enabled.
      • Fixed an issue with the Xbox One S that would prevent Players from joining matches in Verdansk Playlists.
      • Fixed several issues that resulted in Players crashing due to Dev Error 5573.
      • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
      • Fixed an issue causing melee attacks to one-shot other Players if simultaneously equipping Armor Plates.
      • Fixed an issue preventing Players from saving custom mods on the Shotgun Bravo (BOCW).
      • Fixed an issue preventing Players from saving custom mods on the Tactical Rifle Charlie (BOCW).
      • Fixed an issue with older Graphics Cards displaying shadows incorrectly.
      • Fixed an issue with Rebirth Crates appearing open when they should be closed.
      • Fixed an issue where the Ice Drake’s Barrel was obstructing the Player’s sight when ADSing with an Axial Arms 3x Optic.
      • Fixed an issue allowing Players to briefly use Weapons after being downed if the Gas Mask animation was still active.
      • Fixed an issue where a Bounty Target would still be tracked after death.
      • Fixed an issue allowing Players to access an out of play area in the Downtown Tower.
      • Fixed an issue where Players could fire their Weapons after being downed with a rocket launcher.
      • Fixed an issue with the Tactical Rifle Charlie (BOCW) where its Maximum Reserve Ammo was 150 instead of 210.
      • Fixed an issue where the hipfire reticle on the Light Machine Gun Alpha (BOCW) wouldn’t appear when the Visiontech 2x optic was equipped.
      • Fixed an issue preventing Players from interacting with the Buy Battle Pass button after pressing an arrow key.
      • Fixed an issue causing the "Celebratory Smoke" Gesture visual effects in Warzone to not match the Black Ops Cold War version.
      • Fixed an issue causing various Blueprints in Warzone to not match the Black Ops Cold War version.
      • Fixed an issue causing various Weapon Dynamic Icons to appear misaligned on the ingame UI.
      • Fixed an issue causing the Dirt Bike icon to appear larger on the Tac Map than other vehicles.
      • Fixed an issue causing Players to remain stuck on the Purchasing screen/animation when attempting to purchase the Battle Pass.
      • Fixed an issue causing the hat on Beck’s “Spray Paint” Skin to appear translucent.
      • Fixed an issue causing the Ballistic Knife to appear misaligned in third-person.
      • Fixed an issue causing the Precision Airstrike Killstreak A-10 Thunderbolt II jet to remain in the sky until the end of the match.
      • Fixed an issue causing Mastery Camos to apply inconsistently on various Blueprints.
      • Fixed an issue causing incorrect animations while performing a melee attack in a crouched position.
      • Fixed an issue where the Infil icon was the incorrect vehicle type.
      • Fixed an issue causing the Bullfrog (BOCW) model to appear misaligned while equipped in the Primary Weapon slot.

      Dirt Bike:

      • Fixed an issue where Players would be unable to exit the Dirt Bike if it got stuck.
      • Fixed an issue where Players in the passenger seat would not be able to melee other Players.
      • Fixed an issue where picking up a fallen Dirt Bike would not play a pickup animation.
      • Fixed an issue where detonating C4 on a Dirt Bike could kill Players in your squad.
      • Fixed an issue where the Dirt Bike could be positioned to prevent doors from opening.
      • Fixed an issue where the Helicopter blades would not kill Players riding a Dirt Bike.
      • Fixed an issue where the Dirt Bike could get stuck if navigated to be resting on its underside.
      • Fixed an issue where the kill feed icon for the Dirt Bike was the ATV.
      • Fixed an issue where the Dirt Bike minimap icon was larger than other vehicle icons.
      • Fixed an issue in Plunder where Player vision was partially blocked with bags of money.
      • New Social Menu Tabs: Recent Squad and Recent Lobby

        • Added two new tabs to the Social Menu to display recent squad mates and recent game lobby members so that Players can more easily find, friend, and play with their recent team members.

        • Other Players that the Player interacted with during a match will be automatically sorted to the top of the Recent Lobby list to make it easier to report instances of cheating and/or toxicity even after the match has ended.
        • Text Chat Behavior (Time On Screen): Added a new accessibility option to change the visibility duration of incoming messages. Players can adjust the length of time that the text chat widget stays on screen when a new message is received. This feature is intended to support Hard of Hearing and Cognitive Overload Accessibility.

          • Players can choose their desired text chat behavior from the following options:
            • Off: The text chat will never show on the HUD for new messages
            • Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
            • Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
            • Long: When new messages are received, the text chat will stay on screen for 30 seconds.
            • Extended: When new messages are received, the text chat will stay on screen for 60 seconds.
               
          • This setting can be found by opening the Accessibility Options Menu and selecting Text Chat Behavior (Time On Screen) under the Visuals tab.

          • Alternatively, this setting can be found by opening the Options Menu and selecting Text Chat Behavior (Time On Screen) under the General tab.
          • Advanced Text Chat Behavior (Time On Screen): The advanced version of the Text Chat Behavior (Time On Screen) accessibility option allows Players to customize the visibility duration of incoming messages according to message type. In other words, Players can choose different visibility durations for Player Messages compared to System Messages. In addition, Players can select Always On Screen to prevent the text chat element from fading from the HUD.

            • This can be accessed by navigating to the Text Chat Behavior (Time On Screen) option and selecting the “Advanced” button underneath.

            • Players can choose their desired text chat visibility duration for incoming Player messages (only) with the Player Messages Behavior setting.

            • Players can choose their desired text chat visibility duration for incoming system messages (only) with the System Messages Behavior setting.

            • Both of these settings provide the following options to choose from:
              • Off: The text chat will never show on the HUD for new messages
              • Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
              • Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
              • Long: When new messages are received, the text chat will stay on screen for 30 seconds.
              • Extended: When new messages are received, the text chat will stay on screen for 60 seconds.
                 
            • Always On Screen: This setting is accessed from the Advanced Text Chat Behavior (Time On Screen) option. When enabled, the text chat widget will stay permanently on-screen while in-game. This setting is intended to support Cognitive Overload and Blind/Low-Vision Accessibility by eliminating the need for rapid peripheral visual localization and language processing of a temporary HUD element under time pressure.
          • New Message Sound Alert: Added a new accessibility option to enable sound alerts when receiving new messages. This feature is intended to support Blind/Low-Vision Accessibility by providing a second channel for information communication - adding the sound alert allows Players to have an audio cue for new messages rather than only a visual cue. This setting applies in-game as well as in the front-end.

            • Players can choose from the following options to customize which messages they’d like to receive d sound alerts for:
              • Disabled: (Default) No audio cue will be played when new messages are received.
              • Player Messages Only: An audio cue is played when new messages are received from other Players.
              • System Messages Only: An audio cue is played when new system messages are received.
              • Both: An audio cue is played when any new message is received, including party chat and system messages.
                 
            • This can be found by navigating to the Visuals tab within the Accessibility Options Menu and selecting New Message Sound Alert. Alternatively, this setting can also be found by navigating to the Options Menu, going to the General tab, and selecting New Message Sound Alert.

Full information can be found here.

Cold War

  • Global:
    • New weapon: OTs 9 SMG (launch)
    • New weapon: Mace (In-season)
    • New Daily 2XP Token Reward
    • Prestige Shop Weapon Blueprints
    • Tracer Pack: Weaver Operator Bundle (In-season)
    • High Resolution Texture Packs (PlayStation®5)
  • Zombies:
    • New Zombies map: “Mauer der Toten”
    • New Perk: Mule Kick
    • New Wonder Weapon: CRBR-S
    • New crafting item: LT53 Kazimir
    • New feature: Dynamic Wall Buys
    • New Challenges
    • New Dark Aether story Intel
    • Enemy health cap and armor reductions
    • Sniper rifle and melee weapon buffs
    • Equipment, Support, and Field Upgrade damage tuning
    • Dead Ops Arcade 3 updates - First Person Solo Advanced Playlist
    • New Onslaught map: Rush (PlayStation®)
    • New Onslaught mode: Onslaught Accelerated (PlayStation)
    • New Onslaught Challenge and Intel (PlayStation)
  • Multiplayer:
    • New 6v6 map: Rush
    • New modes: Capture the Flag, Cranked TDM, Cranked Kill Confirmed (Launch)
    • New mode: Paintball Moshpit (In-season)
    • New Featured Playlist: Rush 24/7 (Launch)
    • New Featured Playlist: Cranked Moshpit (Launch)
    • New Scorestreak: Nuke
    • Prestige Shop Updated
  • League Play:
    • New League Play Rewards (In-Season):
      • CDL-themed “Pro Issue” Weapon Blueprints
      • CDL-themed Weapon Charms, Emblems, and Stickers
      • New XP Bonuses up to 10,000 XP
  • Other:
    • PS5 High Resoulution Texture Pack

Full information can be found here.

Operators

Only one Operator has released in the new season - Salah and Weaver are next up in Season 4.

Weaver will come as part of the 'Tracer Pack: Weaver Operator Bundle'.

Warzone

Payload

Inspired by previous traditional Call of Duty game modes like Call of Duty®: WWII’s War Mode, Payload pits two teams of 20 players against each other in a race against time for crucial intel, as these vehicles carry satellite parts that could help shift the balance of the war between Perseus and NATO.

If the attacking team escorts all vehicles across all Checkpoints within the time limit, they win the match. The defending team can not only pick attackers off the payload vehicles to slow them down, but also buy and build obstacles to stall these vehicles on the tracks.

This all happens as Operators are dropping in constantly with their own custom loadouts, searching for items across Verdansk like Cash and Killstreaks to aid their team in escorting or stopping the Payloads.

Blueprint Blitz

Similar to Double XP weekends, Raven Software is planning to activate a new special global event where Contraband Contracts automatically spawn after you complete two regular Contracts. Contraband Contracts award you with a permanent Weapon Blueprint reward if you’re able to extract it from the DZ, in addition to tons of Cash within your current match.

Blueprint Blitz should give you the opportunity to earn plenty of Weapon Blueprints from prior seasons. If you missed out or didn’t play Warzone during the time these were originally available, Contraband Contracts award you with previous Seasonal rewards after you complete the Contract.

Other Changes

You can also expect the following changes:

  • Red Doors become mroe "mysterious"
  • New Sentry Gun killstreak
  • Gifting comes to Warzone
Zombies

Mauer Der Toten

Zombies returns with its first round-based map since Season 2.

Set in the murky streets of Berlin at the height of the Cold War, Requiem and Omega will feature in the next chapter of the undead battle in 'Mauer Der Toten'.

Mauer Der Toten will make an appearance with the mid-season update.

Expect new challenges and intel to be added to the game.

Weapons

The CRBR-S Wonder Weapon has four variants at your disposal, as well as the new craftable LT53 Kazimir (which can send your enemies into the Dark Aether or transport you to a different area entirely).

Mule Kick also makes its debut into Cold War.

Here are the skill tiers:

  • Base ability: Carry a third primary weapon.
  • Skill Tier I: Crafted Equipment grants an additional Equipment if able.
  • Skill Tier II: All enemies have a small chance to drop ammo.
  • Skill Tier III: Stowed weapons slowly refill ammo from stock.
  • Skill Tier IV: 25% chance to keep non-retrievable Equipment when used.
  • Skill Tier V: Third primary weapon is recovered when repurchasing Mule Kick.

Meta Updates/Patch Notes

  • Reduced enemy health caps:
    • Zombies: Reduced to +100% at high rounds (down from +300%)
    • Specials: Reduced to +50% at high rounds (down from +100%)
    • Elites: Reduced to +25% at high rounds (down from +100%)
    • HVTs: Reduced to +10% at high rounds (down from +100%)
  • Reduced health of armor for Medium and Heavy zombies by 30%.
  • Buffed sniper rifle critical damage multipliers, stock ammo, and max damage.
  • Buffed melee weapon Pack-a-Punch and triple Pack-a-Punch damage multipliers.
  • Equipment, Support, and Field Upgrades (Frost Blast and Energy Mine) will scale their damage evenly with this update. Equipment and Support will now be much more consistent in their ability to kill enemies, and Lethal Equipment and ground-based Support will see an increase in damage in many instances.
  • Dynamic Wall Buys - Wall Buy weapons will have a chance to increase in rarity at the end of every fifth round (all the way up to Legendary)

Release Date

Mauer Der Toten will arrive on the 15th July at 9pm PT/12AM ET/5AM BST.

The Easter Egg will not go live until 10AM PT/1PM ET/6PM BST.

Onslaught

A new mode called 'Onslaught Accelerated' mode will be added including a new LMG Weapon Blueprint the "Chemtaminate", which is unlocked by surviving 20 accelerated Surge waves.

Trailer

Weapons

New weapons are also coming to Cold War and Warzone - this time we're expecting the OTs 9 Submachine gun and Mace melee weapon.

OTs 9 SMG

The OTs 9 is modelled after the Kiparis, an SMG that debuted back in Black Ops.

This will be released to players for free and unlocked via a challenge or purchased via a blueprint bundle in the store.

The OTs9 will be available on launch.

Mace

We're also expecting the Mace, a melee weapon, to arrive at some points in the second-half of Season 4.

This will be released to players for free and unlocked via a melee specific challenge or purchased via a blueprint bundle in the store.

The Mace will arrive in-season.

Multiplayer Maps

We're still expecting one more map to launch in Season 4. While there's every possibility more could be on the way, we're only anticipating one new map.

Rush

Rush is a 6v6 multiplayer map that featured in Black Ops 2 as a DLC map in the Vengeance Map Pack.

The map takes place in the premises of a commercial paintball outfit, specializing in speedball according to trophies and plques found in the game.

Modes

We'll be treated to one new gamemode in multiplayer - Capture The Flag.

We're also being treated to Rush 24/7 and Cranked Moshpit.

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