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Turtle BeachFebruary 2, 2022

League of Legends 12.3 Patch Notes: Release Date, Champion Changes And New Skins

Tea Time

League of Legends next update, patch 12.3, is coming at the start of February

We're now two patches into Season 12 and the last patch made some major changes to a number of champions across the board.

Here’s what’s new in update 12.3 for LoL.

Release Date

The 12.3 update will arrive in League of Legends on Wednesday 1st February 2021.

Here’s roughly when you can expect the update to roll out:

  • 3 am PT (NA servers)
  • 5 am GMT (EUW servers)
  • 3 am CET (EUNE servers)
Champion Updates

Champion Buffs

  • Lillia
    • Sleep Duration: 1.5/2/2.5s>2/2.25/2.5s
  • Quinn
    • Q AS: 20/30/40/50/60>28/36/44/52/60%
    • R Damage: 40% tAD>70%tAD
  • Brand
    • P: Mana refund occurs if the spell kills the target
    • R: Prioritizes nearby targets over Brand

Champion Nerfs

  • Zeri
    • Stats MS: 330 >>> 325
    • Q Charged attack % max health damage: 3-20% >>> 3-15%
    • R Chain Lightning magic damage: 10-30 >>> 10-20
    • Chain lightning magic damage can now critically strike
    • R no longer gains stacks from Hurricane
  • Senna
    • Soul Droprate on Minion Kill: 10%>2.7777%
  • Caitlyn
    • AD Growth: 3.8>3.4
    • Q secondary Damage: 60%>505%
  • Amumu
    • AR/lvl: 3.5>3
    • E DR: Maximum Damage Reduction is 50% of damage instance (like other flat DR)
  • Corki
    • First package spawn time: 8m>10m
    • Package Respawn Time: 4m>5m
  • Akshan:
    • P Single shot MS: 35-75>20-75
    • Three Stack Damage: 20-275>10-165
  • Twisted Fate
    • Q Damage: 60/105/150/195/240 (+65% AP)>60/100/140/180/220 (+70% AP)
    • E Attack Speed: 20/25/30/45/40%>10/17.5/25/32.5/40%
  • LeBlanc
    • W Damage: 75/115/155/195/234>75/110/145/180/215
  • Janna
    • Glacial bugged interaction fixed

Champion Changes

  • Ahri
    • Base Stats
      • Health: 526+92/lvl>480+82/lvl
      • Health Regen: 5.5>2.5
      • Armor: 21>18
    • Passive:
      • Reworked:
      • Killing minions or monsters grants Ahri an Essence Fragment.
      • After obtaining 9 Fragments, Ahri consumes them to heal for 40-120 (+25% AP). When Ahri scores a takedown against an enemy champion within 3 seconds of damaging them, she feasts upon their Essence, healing for 80-200 (+35% AP).
      • Brand new VFX+SFX for all skins
    • Q
      • Mana Cost: 65-85>60-100
    • W
      • Damage: 40-140>60-160
      • Mana Cost: 45>25
      • Flame Duration: 5s>2.5s
      • MS duration: 1.5s>2s
      • Updated last hitting logic and cleaned up VFX
    • E
      • Damage: 60-180 (+40% AP)>80-200 (+60% AP)
      • Mana Cost: 70>50
      • REMOVED: no longer grants a 20% damage amp on the target
    • R
      • Duration: 10s>15s
      • NEW - Consuming a champion's Essence with Essence Theft (P) while Spirit Rush is active extends its recast duration by up to 10s and grants an additional cast of Spirit Rush (up to 3 stored).
      • Cleaned up VFX and added Ammo Bar icons (currently placeholder)
  • Nami
    • P gains more MS but decays
  • Vel'koz
    • VFX updates
System Changes
  • Turbo Chemtank
    • Refuel Damage Stack Generation: Moving and dealing damage>Moving and taking damage
    • Distance per stack: 15u>25u
    • Bonus Damage to Monsters: 175%>200%
    • Bonmus Damage to Minions 25%>30%
  • Divine Sunderer
    • Health: 400>300
    • AD: 35>40
    • Build Path: Sheen + Phage +Kindlegem + 700g>Sheen + Caulfields + Kindlegem + 700g
  • Goredrinker
    • 450>300
    • AD: 45>55
    • Build Path: Ironspike + Phage + Kindlegem + 300g>Ironspike + Caulfields + Kindlegem + 300g
  • Trinity Force
    • Health: 200>300
    • Threefold Strike AD/Stack: 6%>3%
  • Steraks Gage
    • Heal over time gone
    • AD: 50>0
    • NEW PASSIVE: Gain 40% base AD as bonus AD
    • Shield Duration: 4s>3.75s (decays)
  • Death's Dance
    • Total Cost: 3100>3300
    • DR: Physical>Physical and Magic
    • DR Amount: 35/15%>30/10%
    • Heal: 15% Max HP>175% bonus AD
    • Heal Condition: Kill or Assist>Takedown within 3 seconds of you dealing damage to them
    • DR and subsequent bleed applies to shield damage as well
  • Black Cleaver
    • AD: 40>45
    • Health: 450>350
    • Haste: 25>30
  • Ravenous Hydra
    • AD: 65>70
  • Maw of Malmortius
    • AD: 50>55
    • Haste: 15>20
    • Shield: 200 + 20% Max HP>200 + 225% bonus AD (70% effective for Ranged)
  • Hexdrinker
    • AD: 20>25
  • Hearthbound Axe
    • Cost: 1100>1000 (Completion Costs Adjusted)
  • Blade of the Ruined King
    • Price: 3200>3300
      • On Hit: 10/6% Max HP>12/8% Max HP

In the lead up to the next patch, Riot have disabled Chemtech Drake, Soul and Terrain.

"When we introduced the Chemtech Drake, Soul, and Terrain in preseason, we shared our intent for it to have a higher impact on games than the original four elemental drakes. Over the past few months, we've heard your feedback across social media and surveys that, even with this goal in mind, the Chemtech addition has just been too frustrating to play with—especially if you're on the losing team.

While the Chemtech Drake and its corresponding systems are disabled, we'll be iterating on design changes to solve the issues with the current versions, while maintaining the spirit of what we were originally trying to achieve. Our primary focus will be on the terrain. This may take time to do right, meaning there's a chance we won't bring the Chemtech Drake back for a while.

Our goal, as always, is to make Summoner's Rift the best it can be, and it was clear that we missed the mark this time. Thanks for sharing all your feedback and for the patience you afforded us while we gave Chemtech Drake its shot in the wild."

Bug Fixes & QoL
  • Hextech Gates: Champions will now both visually and mechanically move along the Hextech Gates’ travel paths rather than immediately teleporting to their destination gate. This also means that active champion effects (such as Kennen’s R - Slicing Maelstrom) will travel along with and apply their effects around the champion’s traveling indicator.
  • Fixed a bug where Kled's W - Violent Tendencies' fourth attack would not deal its bonus damage if the ability was learned during a basic attack
  • Fixed a bug where Runaan's Hurricane would not proc correctly with Ezreal's Q - Mystic Shot after a certain range
  • Fixed a bug where killing an enemy champion with The Collector would grant Samira an extra Style stack
  • Fixed a bug where the Charm icon would not appear in champion buff/debuff bars
  • Fixed a bug where Kled's Courage bar would display incorrect values upon losing Skaarl
  • Fixed a bug where resource bars (like Energy or Rage bars) would sometimes get visually stuck when changing window display modes
  • Varus's Q - Piercing Arrow cancellation VFX has been restored on all skins
  • Fixed a bug where Talon's blades would briefly disappear for a frame during his R - Shadow Assault's VFX
  • Base Darius and Base Amumu's voiceovers have been remastered for clarity
  • Fixed Battlecast Skarner's sound effects to play correctly when he marks a minion with Crystal Venom using his E - Fracture and when he gains Crystal Charge upon triggering Crystal Venom
  • The in-game FPS indicator's update rate has been reverted for smoother reporting
  • Fixed a bug where players would be able to select multiple roles in Summoner's Rift lobbies with 5 players
  • Fixed a bug where pressing the ESC key would not close the role selector in game lobbies
New Skins
  • Crystal Rose Akshan
  • Crystal Rose Janna
  • Withered Rose Elise

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